![]() Some of the animations have small glitches and sometimes the marshal’s headphone’s are floating. The flags and bunting are still 2D texture animations, rather than bone-based animations. F1 and some other cars may collide with tyre markers. Some cars may collide/crash in the first corner of a race (more likely in rainy conditions), in the Viaduct section, along King’s Bridge, and on approach to Tannery Corner. They’ll rarely form up correctly after the warmup lap, primarily due to the 3-2-3-2… grid layout (skipping the warmup lap is a fine solution). Sometimes they’ll hop onto the dirt banks on the inside of a few corners. =Known Issues & Non-Implemented Features= Some textures have been adjusted to work a bit better with the daylight and HDR systems. There hasn’t been much “update” work carried out so far. This v0.9 is meant to be a fairly minimal migration of the circuit from rF1 to rF2. animated marshals (some have been customised) realroad with ~1.5m-square road sections (build 240 realroad shader) =What is in this first version for rFactor2?= v1.0 (probably final version for rFactor 1) Citar : Longford v0.90 – FIRST VERSION for rF2 ![]()
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December 2022
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